a) Changes on the air file (example: Duo.air) with AirED
1.) Load AirED and choose an air file of one of my gliders which was already fitted out with VET.
2.) Load AirED once more and choose the glider wanted to be modified.
(AirED is now available on the screen 2 times, see the the following illustration)
3.) Now copy the red highlighted entries (records) one by one from the left window into the right one by
clicking with the right mouse button on the desired record.
A small window opens after that and you choose 'Copy to clipboard'. Then you click somewhere into the right window
with the right mouse button, a small window opens again and you choose 'Add from Clippboard'.
If the copying process was successful, the record now appears in the right window.
glider already modified
|
glider to be modified
|
Notes:
The Records 544 and 545 are copied from the FSX Cessna 172. If these two entries are missing, the glider starts in FSX only
when an aircraft with motor and running engine was loaded before.
b) Changing the Aircraft.cfg with text editor
change or add the entries for [general engine datas], [TurbineEngineData], [jet_engine], and
[fuel].
Take care that these positions are not listed twice somewhere.
These entries can also being copied and inserted
from the aircraft.cfg of one of my gliders already fitted out with VET (see my FS9 gliders).

Notes:
Unfortunately, the elevator works only very bad during winch launching in FSX.
Therefore it is advisable, to adjust the values for static_thrust (jet engine power) and engine (attack point of the VET machine)
by attempts so that the dragging speed during winch launching is as constant as possible on the complete dragging way.
Depending on glider type the speed Vmax at the winch can be between 80 and 140 km/h.
These values have to be gathered from the flight manuals of the original gliders.
2 examples
Ka7: Vmax = 100 km/h
DG202: Vmax = 130 km/h
If the glider does not roll on correctly on the ground you can set the point of attack of the VET machine more deeper.
In this example this point is 1.0 feet below the glider's CoG (center of gravity).
If the climb angle gets too high during winch launching (dragging speed decreases), you should set the attack point of the
VET engine a little deeper, in this example on about 0.5 feet.
Flying a glider with flaps you can compensate that by a lower flap position during the dragging process.
If the glider puts the wing down on the ground before beginning winch launching, increase the contact points
(+ and -) for the main wheel (Gear Main). See lower picture.

see [contact_points] in aircraft.cfg
c) Required entries into the panel.cfg - with text editor - for the VET switch and its components (example Duo Discus) :
for 2 D panel [window00] and 3D panel [vcockpit01]
Explanations:
gauge15=mr-yawstring!VETswitch, 402,689,16,52
It means:
mr-yawstring!VETswitch = gauge name of VET switch,
the numbers behind this determine the position and size of the switch in the panel bitmap
402 = gauge position = 402 pixels from the left panel bitmap edge
689 = gauge position = 689 pixels from the upper panel bitmap edge
16 = width of the VET switch =16 Pixel
52 = height, of the VET switch = 52 Pixel